interactive routing - vertaling naar russisch
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interactive routing - vertaling naar russisch

STAGE OF ELECTRONIC CIRCUIT DESIGN
Routing (EDA); Routing (Electronic Design Automation); Wire routing; Autorouter; Auto-router; Autorouting; Auto-routing; Auto routing; Auto router; Ripup router; Rip-up router; Ripup-router; Interactive router; Interactive routing; Push-and-shove router; Push-and-shove routing; Push and shove router; Push and shove routing; Grid-based router; Shape-based router; Grid-based autorouter; Shape-based autorouter; Grid-based auto-router; Shape-based auto-router; Automatic router; Topological PCB router; PCB router; Router (electronic design automation); Router (EDA); Automoving; Shove-aside router; Clean-up router; Gridless router; Grid-less router; Pattern router; Topological router; Topological autorouter; Topological auto-router; Topological PWB router; Automatic topological router; Hightower's router; Hightower router; Mikami-Tahuchi router; Mikami-Tahuchi's router; Mikami router; Mikami's router; Gridless PCB router; Hadlock router; Hadlock's router; Hadlock's minimum detour router; Hadlock minimum detour router; Minimum detour router; Grid routing; Geometric autorouter; Push'n'shove-router; Push'n'shove router; Rip-up- and retry-router; Topological autorouting; Gridless routing; Neuronal router; Neuronal autorouter; Off-grid-routing; Rip-up-and-retry router; PCB routing; Mikami–Tahuchi router; Ripup-and-retry router; Spine and stitch router; Spine & stitch router; Spine-and-stitch routing; Spine-and-stitch router; Routing layer bias; Shape-based routing; River router; River-routing; River routing; Mirror routing; Mirror router; Any-angle routing; Any-angle router; Free-angle routing; Free-angle router; Any angle routing; Any angle router; Free angle routing; Free angle router
  • A PCB as a design on a computer (left) and realized as a board assembly populated with components (right). The board is double sided, with through-hole plating, green solder resist and a white legend. Both surface mount and through-hole components have been used.

interactive routing         

общая лексика

интерактивная трассировка

в САПР электроники - трассировка, при которой индивидуальные соединения проводятся вручную при постоянном контроле за соблюдением правил проектирования

Смотрите также

DRC

wire routing         

электроника

монтаж проводов

прокладка проводов

routing         
PROCESS OF SELECTING PATHS IN A DATA COMMUNICATIONS NETWORK
ROUTING; Routing information; Routing algorithm; External gateway protocol; Network routing; Network routing method; Routed protocols; Routed Protocols; Routable; Routed; Routing algorithms; Centralized routing
маршрутизация
1. Процесс выбора маршрута, гарантирующий доставку сообщения с заданным качеством и минимальными задержками. Выбор маршрута обычно осуществляется на основе маршрутных таблиц, сформированных динамически и использованием результатов опроса всех или ближайших к маршрутизатору сетевых устройств.
2. Запланированное или немедленно активизируемое отображение в реальном времени отобранных и подготовленных отчетов о событиях на определенных аварийных устройствах вывода (см. routing process).

Definitie

маршрутизация
ж.
Организация перевозок маршрутными поездами.

Wikipedia

Routing (electronic design automation)

In electronic design, wire routing, commonly called simply routing, is a step in the design of printed circuit boards (PCBs) and integrated circuits (ICs). It builds on a preceding step, called placement, which determines the location of each active element of an IC or component on a PCB. After placement, the routing step adds wires needed to properly connect the placed components while obeying all design rules for the IC. Together, the placement and routing steps of IC design are known as place and route.

The task of all routers is the same. They are given some pre-existing polygons consisting of pins (also called terminals) on cells, and optionally some pre-existing wiring called preroutes. Each of these polygons are associated with a net, usually by name or number. The primary task of the router is to create geometries such that all terminals assigned to the same net are connected, no terminals assigned to different nets are connected, and all design rules are obeyed. A router can fail by not connecting terminals that should be connected (an open), by mistakenly connecting two terminals that should not be connected (a short), or by creating a design rule violation. In addition, to correctly connect the nets, routers may also be expected to make sure the design meets timing, has no crosstalk problems, meets any metal density requirements, does not suffer from antenna effects, and so on. This long list of often conflicting objectives is what makes routing extremely difficult.

Almost every problem associated with routing is known to be intractable. The simplest routing problem, called the Steiner tree problem, of finding the shortest route for one net in one layer with no obstacles and no design rules is NP-hard if all angles are allowed and NP-complete if only horizontal and vertical wires are allowed. Variants of channel routing have also been shown to be NP-complete, as well as routing which reduces crosstalk, number of vias, and so on. Routers therefore seldom attempt to find an optimum result. Instead, almost all routing is based on heuristics which try to find a solution that is good enough.

Design rules sometimes vary considerably from layer to layer. For example, the allowed width and spacing on the lower layers may be four or more times smaller than the allowed widths and spacings on the upper layers. This introduces many additional complications not faced by routers for other applications such as printed circuit board or multi-chip module design. Particular difficulties ensue if the rules are not simple multiples of each other, and when vias must traverse between layers with different rules.

Vertaling van &#39interactive routing&#39 naar Russisch